"ui";
ui.statusBarColor("#ff000000");
ui.layout(
    <frame id="bg" background="#000000">
      <vertical>
        <img id="ok"/>
        <text id="text" color="#ffffff"/>
      </vertical>
    </frame>
);
importClass(android.graphics.Paint);
importClass(android.graphics.Canvas);
importClass(android.graphics.Bitmap);

threads.start(function() {
  var i = 0;
  var t1 = 1000,
    t2 = 0;
  var bitmap = Bitmap.createBitmap(1080, 1080, Bitmap.Config.ARGB_8888);

  while (true) {
    var bitmap = Bitmap.createBitmap(1080, 1080, Bitmap.Config.ARGB_8888);

    var canvas = new Canvas(bitmap);
    canvas.drawARGB(0, 0, 0, 0);
    var paint = new Paint();
    /*
    paint.setARGB(255,0,0,0);//白色画笔
    paint.setStyle(Paint.Style.FILL);//空心样式  
    canvas.drawCircle(540,540,510, paint);//绘制圆
    */
    paint.setARGB(255, 55, 55, 55); //白色画笔
    paint.setStyle(Paint.Style.FILL); //空心样式  
    canvas.drawCircle(540, 540, 20, paint); //绘制圆


    paint.setARGB(255, 255, 255, 255); //白色画笔
    paint.setStyle(Paint.Style.STROKE); //空心样式  
    paint.setStrokeWidth(1); //边缘宽度  
    canvas.drawCircle(540, 540, 500, paint); //绘制圆

    for (var 刻度 = 0; 刻度 < 360; 刻度 += 30) {
      var 度数 = (Math.PI / 180) * (刻度 - 90);
      paint.setARGB(255, 0, 255, 255); //青色画笔
      paint.setStrokeWidth(1); //边缘宽度 
      canvas.drawLine(400 * Math.cos(度数) + 540, 400 * Math.sin(度数) + 540, 480 * Math.cos(度数) + 540, 480 * Math.sin(度数) + 540, paint); //绘制直线
    }

    var 时间 = new Date();

    刻度 = 时间.getHours() * 30 + (时间.getMinutes() / 60) * 30;
    度数 = (Math.PI / 180) * (刻度 - 90);
    var 针尾度数 = (Math.PI / 180) * (刻度 + 90);
    paint.setARGB(255, 255, 0, 0); //青色画笔
    paint.setStrokeWidth(1); //边缘宽度 
    canvas.drawLine(100 * Math.cos(针尾度数) + 540, 100 * Math.sin(针尾度数) + 540, 200 * Math.cos(度数) + 540, 200 * Math.sin(度数) + 540, paint); //绘制直线

    刻度 = 时间.getMinutes() * 6 + (时间.getSeconds() / 60) * 6;
    度数 = (Math.PI / 180) * (刻度 - 90);
    var 针尾度数 = (Math.PI / 180) * (刻度 + 90);
    paint.setARGB(255, 0, 255, 0); //青色画笔
    paint.setStrokeWidth(1); //边缘宽度 
    canvas.drawLine(100 * Math.cos(针尾度数) + 540, 100 * Math.sin(针尾度数) + 540, 250 * Math.cos(度数) + 540, 250 * Math.sin(度数) + 540, paint); //绘制直线

    刻度 = 时间.getSeconds() * 6 + (时间.getMilliseconds() / 1000) * 6;
    度数 = (Math.PI / 180) * (刻度 - 90);
    var 针尾度数 = (Math.PI / 180) * (刻度 + 90);
    paint.setARGB(255, 255, 255, 0); //青色画笔
    paint.setStrokeWidth(1); //边缘宽度 
    canvas.drawLine(90 * Math.cos(针尾度数) + 540, 90 * Math.sin(针尾度数) + 540, 300 * Math.cos(度数) + 540, 300 * Math.sin(度数) + 540, paint); //绘制直线

    刻度 = 时间.getMilliseconds() * (360 / 1000);
    度数 = (Math.PI / 180) * (刻度 - 90);
    var 针尾度数 = (Math.PI / 180) * (刻度 + 90);
    paint.setARGB(255, 255, 0, 255); //青色画笔
    paint.setStrokeWidth(1); //边缘宽度 
    canvas.drawLine(5 * Math.cos(针尾度数) + 800, 5 * Math.sin(针尾度数) + 540, 50 * Math.cos(度数) + 800, 50 * Math.sin(度数) + 540, paint); //绘制直线


    canvas.save(Canvas.ALL_SAVE_FLAG);
    canvas.restore();
    t1 = new Date().getTime();

    i = parseInt(1000 / (t1 - t2));
    t2 = t1;

    ui.run(function() {
      ui.ok.setImageBitmap(bitmap);
      //ui.text.text(i+"");
    });

  }
});